Senior Unreal Engine Technical ArtistBuenos Aires · Available internationally

Art, systems
and real-time craft.

Rendering, materials, Blueprints and performance for AAA games and immersive experiences.

Selected experience

5+Years shipping real-time content
AAAFortnite and Mortal Kombat
XRTechnical leadership and VR pipelines

Selected work / 2021—Now

Production work and technical case studies.

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About

I bridge visual ambition and reliable production.

Senior Technical Artist with experience shipping AAA and interactive content, including Fortnite Cosmetics, Mortal Kombat: Onslaught and Sony’s Man City Virtual Etihad Stadium.

My work covers materials and shaders, Blueprint implementation, look development, asset integration, VR pipelines and performance optimization. I also lead technical projects and teach shading, lighting, rendering and interactivity at UNSAM.

01

Rendering

Materials, shaders, look development and lighting designed around production constraints.

02

Implementation

Blueprint systems, asset integration and technical support across multidisciplinary teams.

03

Performance

Profiling and platform-aware optimization for games, VR and interactive experiences.