Art, systems
and real-time craft.
From Blueprints and performance to rendering and materials, for AAA games and immersive experiences.
Selected experience
Selected work / 2021—Now
Production work and technical case studies.
Confidential Interactive Experience
Technical Lead
Fortnite
Senior Technical Artist
Mortal Kombat: Onslaught
Technical Artist — UI VFX
Man City Virtual Etihad Stadium
Senior Technical Artist
Confidential VR Project
Project Lead / Technical Artist
Out of This World
Technical Artist / VR Developer
About
I bridge visual ambition and reliable production.
Senior Technical Artist with experience shipping AAA and interactive content, including Fortnite Cosmetics, Mortal Kombat: Onslaught and Sony’s Man City Virtual Etihad Stadium.
My work covers materials and shaders, Blueprint implementation, look development, asset integration, VR pipelines and performance optimization. I also lead technical projects and teach shading, lighting, rendering and interactivity at UNSAM.
Rendering
Materials, shaders, look development and lighting designed around production constraints.
Implementation
Blueprint systems, asset integration and technical support across multidisciplinary teams.
Performance
Profiling and platform-aware optimization for games, VR and interactive experiences.